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Pocket god game
Pocket god game











pocket god game pocket god game

They basically threw a bunch of poorly translated hardware manuals at me, gave me the SNES version of the game, and told me to figure it out. The time I spent there was actually really fun (despite being paid like an indentured servant). My first project was a fighting game called Clay Fighter which I ported from the Super Nintendo to the Sega Genesis. I had dropped out of university the year before and had no idea what my market value was but I was just happy to be working in the industry at the time. Pocket Gamer: Before we get into the details of Pocket God, can you explain about your career prior to Bolt Creative?ĭave Castlenuovo: My career started at a small development shop where I earned $20k a year. We caught up with Dave Castlenuovo, programmer and Bolt Creative co-founder, to find out more about how the game was made and is being supported. Not only does it keep the loyal fanbase interested, but it brings in new players too. The reason it’s sold over a million units however are the regular updates - to date 23 - that see new features added on a near weekly basis.

pocket god game

The so-called ‘island torture simulator' sees you as the all-powerful god ruling over your tribe of primitive islanders, who you can feed to the sharks, throw into a volcano, or strike with lightning to name just a few of the available powers. There have been many great games for iPhone and iPod touch, but few of them are inherently shaped by the digital distribution opportunities of the App Store as Pocket God.













Pocket god game